That is definitely _not_ what I am saying.
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“Clearly people who purchased via steam are looked down upon and seen as a burden” I’m just trying to explain exactly what’s going on with the business and management of X-Plane public betas as clearly as I can, so you can at least understand how we make our decisions.Įr, I should also comment directly on this: I am not saying you should like any of this. So we chose to continue the beta program and get more feedback faster so we could get closer to _final_ release, which benefits all users. The point of beta 5 was to find out as fast as possible whether we had fixed the bugs in beta 4. Now…if we viewed betas through the lens of “this is a release of our paid product for paying customers”, we’d view this as a show-stopping problem, and our procedure would be “don’t release beta 5 to ANYONE until we fix this.” The entire beta program would have halted for a week and pushed the entire schedule back.īut that’s not how we view betas. We had a chunk of time where we literally couldn’t make Steam betas. In the case of beta 5, Philipp had a problem with the uploading tool that we use to make Steam betas after Valve updated it (and using the latest version that Valve provides is mandatory) and needed help from Valve to resolve the issue. These two ideas are fundamentally in conflict.
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We (LR) view beta as “how we get the code from kinda-buggy to not-buggy.” You seem to view it as “the way I get the very newest features as fast as possible.” Your expectations of “what beta is” and our idea of “what beta is” are totally different. But my suggestion is to _not_ sweat the extra days and be patient…if the LR build is out before the Steam build, it’s amost always because it’s untested and running that beta means risking a broken X-Plane for a few days until we can fix it, with no way to get back to an older beta. 1-2 days) sooner, you have to run the LR build. So if you care about being slightly quicker on betas (e.g.
![pirated x plane 11 key pirated x plane 11 key](https://www.x-plane.com/wp-content/uploads/2016/09/X-Plane-9-DVD-web.jpg)
We can’t risk making the only VR-ready build on Steam be broken for any amount of time. So we _have_ to test the build and make sure there isn’t a show-stopping defect before putting it on Steam, or we get kicked in the teeth. Steam builds will _always_ be at least a day later than LR releases because Steam users grab the beta and then give us 1-star negative reviews if it’s broken. (I was OOTO last week, that’s why no one has r2 yet.) Maybe someday we’ll unify the build process for both LR and Steam, but it’s not a simple thing. Because the Steam build is a separate process from the regular build, we can have this kind of ‘disconnect’. Philipp is at a show, so my guess is r1 comes out for Steam early next week.